Logs for buythesefish@aim
Wed 04 Feb 2004 09:04:43 PM EST Colonel E hello
Wed 04 Feb 2004 09:05:31 PM EST Thomas F what
Wed 04 Feb 2004 09:05:37 PM EST Thomas F u qNR
Wed 04 Feb 2004 09:05:37 PM EST Colonel E who is spunkyray?
Wed 04 Feb 2004 09:05:42 PM EST Thomas F wan
Wed 04 Feb 2004 09:05:44 PM EST Thomas F t
Wed 04 Feb 2004 09:05:53 PM EST Thomas F Owen
Wed 04 Feb 2004 09:05:55 PM EST Thomas F Maybe
Wed 04 Feb 2004 09:05:58 PM EST Thomas F I dunno
Wed 04 Feb 2004 09:06:00 PM EST Colonel E Who is Owen?
Wed 04 Feb 2004 09:06:11 PM EST Thomas F a kid I know
Wed 04 Feb 2004 09:06:25 PM EST Colonel E Okay then
Wed 04 Feb 2004 09:06:32 PM EST Colonel E have you explained to him the 48-hour rule?
Wed 04 Feb 2004 09:06:48 PM EST Thomas F it might be him but I dunno. No. I'll check to see if its him morrow k?
Wed 04 Feb 2004 09:06:57 PM EST Colonel E okay
Wed 04 Feb 2004 09:07:20 PM EST Thomas F good
Wed 04 Feb 2004 09:07:27 PM EST Colonel E alright then
Wed 04 Feb 2004 09:07:39 PM EST Thomas F okay
Wed 04 Feb 2004 09:07:40 PM EST Colonel E PS: The Monkey Watches
Wed 04 Feb 2004 09:07:49 PM EST Thomas F PS I love steamj
Wed 04 Feb 2004 09:08:31 PM EST Colonel E Steamj? Is that the good twin of Steam?
Wed 04 Feb 2004 09:08:47 PM EST Thomas F No its "Steam" but with a typo
Wed 04 Feb 2004 09:08:54 PM EST Colonel E Okay, whatever
Wed 04 Feb 2004 09:09:03 PM EST Thomas F In the meantime I will sweep time
Wed 04 Feb 2004 09:09:17 PM EST Colonel E good job
Wed 04 Feb 2004 09:09:40 PM EST Thomas F I'll collect heart crystals and rebuild bridges with my rockin ax
Wed 04 Feb 2004 09:10:24 PM EST Thomas F in TOF did I do the rules right?
Wed 04 Feb 2004 09:10:36 PM EST Colonel E um
Wed 04 Feb 2004 09:10:43 PM EST Colonel E did you post the rules?
Wed 04 Feb 2004 09:10:52 PM EST Thomas F yah
Wed 04 Feb 2004 09:11:06 PM EST Colonel E okay
Wed 04 Feb 2004 09:11:09 PM EST Colonel E will take a look at them
Wed 04 Feb 2004 09:11:20 PM EST Thomas F it'll be confusing I garuntee it
Wed 04 Feb 2004 09:11:23 PM EST Colonel E did you post ALL the rules?
Wed 04 Feb 2004 09:11:31 PM EST Colonel E wait, stay there
Wed 04 Feb 2004 09:11:38 PM EST Thomas F I think so. Post anything I missed
Wed 04 Feb 2004 09:11:43 PM EST Colonel E where are the rules?
Wed 04 Feb 2004 09:11:45 PM EST Colonel E which thread
Wed 04 Feb 2004 09:11:52 PM EST Thomas F wait
Wed 04 Feb 2004 09:11:52 PM EST Colonel E shouldn't you have a new thread called "rules"?
Wed 04 Feb 2004 09:12:08 PM EST Thomas F no, I'll do that with a finished copy
Wed 04 Feb 2004 09:12:20 PM EST Colonel E okay
Wed 04 Feb 2004 09:12:28 PM EST Colonel E what thread did you post your complete draft in?
Wed 04 Feb 2004 09:12:37 PM EST Thomas F it should be in God Dammit
Wed 04 Feb 2004 09:12:50 PM EST Thomas F It isn't complete. Its just everything I didn't post before
Wed 04 Feb 2004 09:12:54 PM EST Colonel E uh
Wed 04 Feb 2004 09:12:59 PM EST Colonel E I sorta need a complete rules draft
Wed 04 Feb 2004 09:13:02 PM EST Colonel E so I can look it over
Wed 04 Feb 2004 09:13:10 PM EST Colonel E you need to consolidate it into one complete document
Wed 04 Feb 2004 09:13:18 PM EST Colonel E that is totally comprehensive
Wed 04 Feb 2004 09:13:23 PM EST Thomas F I KNOW YOU WHORE. I'll MAKE IT ONCE YOU FUCKING CHECK THE LAST BIT
Wed 04 Feb 2004 09:13:54 PM EST Colonel E HOW AM I SUPPOSED TO LOOK IT OVER IF I DON'T KNOW WHAT THE RULES ARE IN YOUR HEAD????
Wed 04 Feb 2004 09:15:06 PM EST Thomas F Look, I argued about them with you piecemeal. Thus the last section has been released. Aprove it and I attempt to compile. I don't need to type a shitload long article and then correct craploads of it
Wed 04 Feb 2004 09:15:16 PM EST Colonel E okay
Wed 04 Feb 2004 09:15:17 PM EST Colonel E hold on
Wed 04 Feb 2004 09:15:20 PM EST Colonel E I'm reading it
Wed 04 Feb 2004 09:15:26 PM EST Thomas F good
Wed 04 Feb 2004 09:15:32 PM EST Colonel E okay, no omni-items
Wed 04 Feb 2004 09:15:35 PM EST Colonel E just forget them
Wed 04 Feb 2004 09:15:43 PM EST Colonel E give their abilities to weak characters
Wed 04 Feb 2004 09:15:47 PM EST Thomas F see thats helpful
Wed 04 Feb 2004 09:15:57 PM EST Colonel E okay good
Wed 04 Feb 2004 09:16:29 PM EST Thomas F tell me when you finsh
Wed 04 Feb 2004 09:16:35 PM EST Colonel E okay, you need to clarify: on your attack, can you ONLY pick buildings, power plants, or HQs? Or what?
Wed 04 Feb 2004 09:17:07 PM EST Colonel E And what does the sentence "Only one:one ratios apply" mean?
Wed 04 Feb 2004 09:17:34 PM EST Thomas F You may only block one attacker with one defender
Wed 04 Feb 2004 09:17:35 PM EST Colonel E at the end of the paragraph about attacking: what does "used" mean?
Wed 04 Feb 2004 09:17:41 PM EST Colonel E what about stacks?
Wed 04 Feb 2004 09:17:58 PM EST Thomas F roughly tapped. Stacks, SHIT, I knew I forgot something
Wed 04 Feb 2004 09:18:15 PM EST Colonel E banding was the cornerstone of the game
Wed 04 Feb 2004 09:18:20 PM EST Colonel E er, "stacking"
Wed 04 Feb 2004 09:18:27 PM EST Colonel E it's not at all like MtG banding
Wed 04 Feb 2004 09:18:48 PM EST Thomas F I know. Look, please. I'll need to type that out later. Please review the rest okay
Wed 04 Feb 2004 09:19:00 PM EST Colonel E suggestion: have two "zones"
Wed 04 Feb 2004 09:19:14 PM EST Thomas F wha?
Wed 04 Feb 2004 09:19:20 PM EST Colonel E the first one is where all troops, monsters, characters, and vehicles move at the beginning of each turn
Wed 04 Feb 2004 09:19:28 PM EST Colonel E of yours
Wed 04 Feb 2004 09:19:37 PM EST Colonel E after they're used for attack or defense, they are moved to the second zone
Wed 04 Feb 2004 09:19:54 PM EST Colonel E cards in the second zone cannot be used to defend or attack
Wed 04 Feb 2004 09:19:57 PM EST Thomas F hrmmm. I like it. Cuts out the tapped and shit
Wed 04 Feb 2004 09:20:00 PM EST Colonel E yes
Wed 04 Feb 2004 09:20:09 PM EST Colonel E that can also work for power plants
Wed 04 Feb 2004 09:20:29 PM EST Colonel E I understand what you're trying to say about power plants and it sounds like a good idea, but you need to reword that
Wed 04 Feb 2004 09:20:41 PM EST Thomas F I understand, Great plan. l can't remeber stacking AHHH
Wed 04 Feb 2004 09:20:49 PM EST Colonel E I mean, back in the section where you discuss power plants
Wed 04 Feb 2004 09:20:56 PM EST Colonel E okay stacking basically works like this:
Wed 04 Feb 2004 09:21:07 PM EST Thomas F k
Wed 04 Feb 2004 09:21:14 PM EST Colonel E (if I remember correctly)
Wed 04 Feb 2004 09:21:25 PM EST Colonel E first step: select any number of troops
Wed 04 Feb 2004 09:21:29 PM EST Colonel E only troops, nothing else
Wed 04 Feb 2004 09:21:30 PM EST Thomas F go ahead
Wed 04 Feb 2004 09:21:37 PM EST Colonel E secondly, optionally select one character
Wed 04 Feb 2004 09:21:55 PM EST Colonel E add together both their W and P attacks into two big huge numbers
Wed 04 Feb 2004 09:22:13 PM EST Colonel E and then treat it as one unit
Wed 04 Feb 2004 09:22:23 PM EST Colonel E the character's ability is spread over the entire stack
Wed 04 Feb 2004 09:22:30 PM EST Colonel E there's a little problem with that though
Wed 04 Feb 2004 09:22:37 PM EST Colonel E we need a way to limit the power of stacks
Wed 04 Feb 2004 09:22:47 PM EST Thomas F If I remember correctly you only had to overpower one card in the stack to kill it
Wed 04 Feb 2004 09:23:11 PM EST Thomas F Lets say a stack of 2 2 withering are fighting a 3 withering
Wed 04 Feb 2004 09:23:15 PM EST Colonel E right
Wed 04 Feb 2004 09:23:33 PM EST Thomas F While the 3 withering will die, he will still take out 1 of the 2 withering
Wed 04 Feb 2004 09:23:48 PM EST Colonel E oh, damage is spread around, right
Wed 04 Feb 2004 09:24:10 PM EST Colonel E that's a good way to do it
Wed 04 Feb 2004 09:24:22 PM EST Colonel E likewise on offense, the defender gets to assign damage
Wed 04 Feb 2004 09:24:26 PM EST Colonel E a good borrow from MtG
Wed 04 Feb 2004 09:24:36 PM EST Thomas F there we go. Oh and stack is limited at 10/10
Wed 04 Feb 2004 09:24:42 PM EST Colonel E no
Wed 04 Feb 2004 09:24:43 PM EST Colonel E that's dumb
Wed 04 Feb 2004 09:24:57 PM EST Colonel E what you should have is a HQ-specific limt
Wed 04 Feb 2004 09:24:59 PM EST Colonel E er, limit
Wed 04 Feb 2004 09:25:03 PM EST Thomas F I thought 10/10 was the max and no card could go higher
Wed 04 Feb 2004 09:25:06 PM EST Colonel E on the number of troops you can have in a stack
Wed 04 Feb 2004 09:25:09 PM EST Colonel E that is true
Wed 04 Feb 2004 09:25:15 PM EST Thomas F oh righto. Good plan
Wed 04 Feb 2004 09:25:27 PM EST Thomas F Damn the HQ is gonna have a lot of Data on it
Wed 04 Feb 2004 09:25:30 PM EST Colonel E so, for example, the Haven gets a Stack Limit of like four
Wed 04 Feb 2004 09:25:47 PM EST Colonel E but the Army (of Faith) gets a Stack Limit of like nine
Wed 04 Feb 2004 09:25:49 PM EST Colonel E or whatever
Wed 04 Feb 2004 09:26:09 PM EST Thomas F I think the stack limit should be slightly lower.
Wed 04 Feb 2004 09:26:20 PM EST Colonel E well, you know
Wed 04 Feb 2004 09:26:23 PM EST Colonel E that's just balancing
Wed 04 Feb 2004 09:26:24 PM EST Thomas F I mean, 4 2/2 is still an 8/8
Wed 04 Feb 2004 09:26:34 PM EST Colonel E right
Wed 04 Feb 2004 09:26:40 PM EST Colonel E but it's an 8/8 that can die pretty fast
Wed 04 Feb 2004 09:26:45 PM EST Thomas F I understand, however, I still think the stacks should be slightly smaller sound good?
Wed 04 Feb 2004 09:26:50 PM EST Colonel E okay fine
Wed 04 Feb 2004 09:27:08 PM EST Colonel E the way the game was originally envisioned was that it would be a game of stack combat
Wed 04 Feb 2004 09:27:10 PM EST Thomas F I'm only talking about lowering it by like 1
Wed 04 Feb 2004 09:27:17 PM EST Colonel E right
Wed 04 Feb 2004 09:27:19 PM EST Colonel E that's fine
Wed 04 Feb 2004 09:27:22 PM EST Colonel E that's just balance issues
Wed 04 Feb 2004 09:27:41 PM EST Thomas F and then disruption by characters. We do need balance so dearly. God the original was so fucking terrible
Wed 04 Feb 2004 09:27:56 PM EST Colonel E well, monsters are unstackable troops
Wed 04 Feb 2004 09:28:07 PM EST Colonel E oh, and vehicles
Wed 04 Feb 2004 09:28:16 PM EST Colonel E stacks could have some number of vehicles too
Wed 04 Feb 2004 09:28:19 PM EST Colonel E damn it
Wed 04 Feb 2004 09:28:22 PM EST Colonel E um
Wed 04 Feb 2004 09:28:22 PM EST Thomas F right. But what I'm talking about is like how stealth was the undispudted best ability
Wed 04 Feb 2004 09:28:40 PM EST Thomas F Vehicles can only stack with a special ability.
Wed 04 Feb 2004 09:28:41 PM EST Colonel E you mean, being able to sneak past defenders and blow up things
Wed 04 Feb 2004 09:28:47 PM EST Colonel E right
Wed 04 Feb 2004 09:28:54 PM EST Colonel E vehicles can stack with other vehicles
Wed 04 Feb 2004 09:29:01 PM EST Colonel E so you have two kinds of stack: vehicle and troop
Wed 04 Feb 2004 09:29:01 PM EST Thomas F And still being able to deal like 5 damage a turn
Wed 04 Feb 2004 09:29:11 PM EST Thomas F Oh, did you agree with the new crew rules
Wed 04 Feb 2004 09:29:22 PM EST Colonel E and characters with a "combined arms" special can have both in their stack
Wed 04 Feb 2004 09:29:27 PM EST Colonel E yes I did, good rules
Wed 04 Feb 2004 09:30:00 PM EST Thomas F thank god that worked out. Okay. well we should write this down. I'm gonna save this conversation
Wed 04 Feb 2004 09:30:08 PM EST Colonel E me too
Wed 04 Feb 2004 09:30:14 PM EST Colonel E do you want me to post this?
Wed 04 Feb 2004 09:30:17 PM EST Colonel E or should you?
Wed 04 Feb 2004 09:30:19 PM EST Thomas F sure
Wed 04 Feb 2004 09:30:30 PM EST Thomas F I can't really do that too well. Please you go ahead
Wed 04 Feb 2004 09:30:37 PM EST Thomas F brb in a little while
Wed 04 Feb 2004 09:30:37 PM EST Colonel E okay
Wed 04 Feb 2004 09:30:39 PM EST Colonel E okay